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The cloth in Godot Engine - Series Ending - Nvidia Flex #7

The cloth in Godot Engine - Series Ending - Nvidia Flex #7 #GodotEngine #Nvidia #Cloth

This is the conclusive video of the series that are meant to explore the basic requirements of the Flex. The last feature showed is the cloth and correlated to it are showed the tearable cloth, the closed cloth and its pressure parameter, and the Glue node that allow to attach the particle to a spatial object.



Feel free to ask me a question by leaving a comment, I'll be happy to answer it.



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