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Petscop 1-20: Every Instance of THE SIGN Hallway (w/ timecodes)

Petscop 1-20: Every Instance of THE SIGN Hallway (w/ timecodes) Petscop 1:
Left Sign:
“When you're choosing a pet, find SOMEBODY that you like. You don't have to love them right away.”
Right Sign
“Don't be discouraged if they run from you! They really do want a home. They're afraid. Show them that there's nothing to be afraid of.”

Petscop 9
Left Sign:
“When you're choosing a pet, find ONE that you like. You don't have to love them right away.”
Right Sign
“Don't be discouraged if they run from you! They really do want a home. They're afraid. Show them that there's nothing to be afraid of.”

Between Petscop 1 and 9, the word SOMEBODY changes to ONE.

Petscop 10
It's notable that this is when the door closes on Paul and the game soft-locks on him – returning to the Start Screen.

Petscop 20
All instances of the “marvin” save file footage have intentionally edited out all instances of interacting with anything in the hallway. Keep your eye on the time code (2 clips)

petscop the sign,

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